// removes the shifting of the arm when crouching down. cl_viewmodel_shift_left_amt "0" cl_viewmodel_shift_right_amt "0" sensitivity 0.95 m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "0" bind "UPARROW" "+lookup" bind "DOWNARROW" "+lookdown" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" //// // removes the bobbing of the weapon back and forth, when you run. cl_bob_lower_amt �21� cl_bobamt_lat �0.33� cl_bobamt_vert �0.14� cl_bobcycle �0.98� // scales the HUD depending on what resolution you use, 1 is max. hud_scaling "1" // lowers delay between sounds. snd_mixahead "0.05" snd_headphone_pan_exponent "2" snd_front_headphone_position "45.0" snd_rear_headphone_position "135.0" snd_mixahead "0.05" snd_musicvolume "0" snd_legacy_surround "0" snd_pitchquality "1" dsp_enhance_stereo "0" voice_mixer_volume 1 // usual rate commands cl_interp_ratio 2 cl_interp "1" rate 786432 mat_queue_mode 2 r_drawtracers_firstperson 0 // causes the scope to move less while moving scoped and reduces bobbing effect cl_bobcycle "2" fps_max 0 cl_showfps 0 cl_radar_scale "0.45" cl_radar_rotate "1" cl_forcepreload "1" cl_showhelp 0 cl_lagcompensation "1" cl_predictweapons "1" cl_resend "6" cl_timeout "9999999" r_dynamic "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" muzzleflash_light "0" sys_antialiasing "0" sys_aspectratio "-1" sys_refldetail "0" mat_queue_mode 2 cl_crosshairstyle 4 cl_Crosshairgap -3 cl_Crosshairsize 3 cl_Crosshairdot 0 cl_Crosshaircolor 1 cl_Crosshairthickness 1 cl_Crosshair_drawoutline 0 //////// bind "KP_INS" "buy deagle" bind "KP_END" "buy tec9; buy fiveseven;" bind "KP_DOWNARROW" "buy flashbang" bind "KP_PGDN" "buy smokegrenade" bind "KP_LEFTARROW" "buy m4a1; buy ak47" bind "KP_5" "buy vesthelm" bind "KP_RIGHTARROW" "buy defuser" bind "KP_HOME" "buy hegrenade" bind "KP_PGUP" "buy awp" bind "KP_DEL" "buy molotov; buy incgrenade" bind "kp_uparrow" "buy vest;" hostwrite_config