// When you type "//" the game ignores whatever is written after con_enable "1" //Enables Console cl_crosshair_drawoutline "1" cl_crosshair_dynamic_maxdist_splitratio "0.35" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0.5" cl_crosshair_dynamic_splitdist "7" cl_crosshair_outlinethickness "1" cl_crosshair_sniper_show_normal_inaccuracy "0" cl_crosshair_sniper_width "1" cl_crosshair_t "0" cl_crosshairalpha "235.000000" cl_crosshaircolor "5" cl_crosshaircolor_b "0" cl_crosshaircolor_g "64" cl_crosshaircolor_r "255" cl_crosshairdot "0" cl_crosshairgap "-1.500000" cl_crosshairgap_useweaponvalue "0" cl_crosshairscale "0" cl_crosshairsize "1.500000" cl_crosshairstyle "4" cl_crosshairthickness "0.5" cl_crosshairusealpha "1" cl_fixedcrosshairgap "3" cl_viewmodel_shift_left_amt "0.500000" cl_viewmodel_shift_right_amt "0.250000" viewmodel_fov "68" viewmodel_offset_x "2.5" viewmodel_offset_y "-2.0" viewmodel_offset_z "-2.0" viewmodel_presetpos "0" cl_bob_lower_amt "5.000000" cl_bobamt_lat "0.100000" cl_bobamt_vert "0.100000" cl_bobcycle "0.98" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "use weapon_knife;use weapon_hegrenade" bind "5" "slot5" bind "6" "slot9" bind "a" "+moveleft" bind "b" "buymenu" bind "d" "+moveright" bind "e" "+reload" bind "f" "use weapon_knife;use weapon_smokegrenade" bind "g" "drop" bind "m" "teammenu" bind "n" "noclip" bind "q" "+use" bind "r" "use weapon_knife;use weapon_flashbang" bind "s" "+back" bind "t" "+spray_menu" bind "u" "messagemode2" bind "v" "use weapon_knife;use weapon_molotov;use weapon_incgrenade" bind "w" "+forward" bind "x" "slot12" bind "y" "messagemode" bind "z" "radio" bind "`" "toggleconsole" bind "," "buyammo1" bind "." "buyammo2" bind "SPACE" "+jumpthrow" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "DEL" "mute" bind "PAUSE" "pause" bind "SHIFT" "+speed" bind "CTRL" "+duck" bind "F3" "autobuy" bind "F4" "rebuy" bind "F5" "displaydamage" bind "F6" "save quick" bind "F7" "load quick" bind "F10" "quit prompt" bind "MOUSE1" "+shoot" bind "MOUSE2" "+attack2" bind "MOUSE3" "player_ping" bind "MOUSE4" "+voicerecord" bind "MWHEELUP" "+lookatweapon" bind "MWHEELDOWN" "+jump" name "TIMMO" // Bindings - These bindings unbind "i" //So you don't accidentally enable hud fade, which is very annoying alias "+jumpthrow" "+jump;-attack;-attack2" alias "-jumpthrow" "-jump" bind "space" "+jumpthrow" alias +shoot "+attack; unbind mwheeldown"; alias -shoot "-attack; bind mwheeldown +jump"; bind mouse1 "+shoot" alias -jumpthrow_forward "-jump; -forward" alias +jumpthrow_forward "+jump; -attack; -attack2; +forward" bind "c" +jumpthrow_forward // No Tutorial or Info Messages - Can give FPS BOOST and is also very annoying gameinstructor_enable "0" //Removes in game lessons cl_showhelp "0" //Removes on-screen help cl_autohelp "0" //Removes automatic help cl_disablefreezecam "1" //Disables Freezecam, very important to have off cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server // Rates - These network settings are optimized for high speed internet //rate "786432" //Max rates. Only use if you can get 8 Megabits per second (Mbps) download speed or more. //rate "250000" //Only use this if you can get 3.5 Megabits per second (Mbps) download speed or more. rate "500000" //Only use this if you can get 5.5 Megabits per second (Mbps) download speed or more. cl_cmdrate "128" //Max number of command packets sent to server per second cl_updaterate "128" //Number of packets per second you are requesting from the server cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate) cl_interp "0" //Sets the interpolation amount, always set this to 0 cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects // Video - Brightness & Disabling TV Mode mat_monitorgamma "1.6" //Sets the Brightness to it's highest value, highly recommended mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light // Sound - Sound settings, doesn't affect volume in-game, adjust that yourself. snd_use_hrtf 1 //Turn ON Head-Related Transfer Function // Net - How much frames you have and solid graph fps_max "0" //Map loads fast and allows high frames net_graph "1" //Shows my network usage data net_graphheight "0" //Changes height net_graphmsecs "400" //The latency graph represents this many milliseconds net_graphproportionalfont "0" //Makes font smaller net_graphshowinterp "1" //Shows interpolation value net_graphshowlatency "1" //Shows latency value net_graphsolid "1" //Solid Net Graph net_graphtext "1" //Shows text fields net_maxroutable "1200" //Requested max packet size before packets are 'split' net_scale "5" //Makes font smaller // Other cl_color "4" lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful cl_autowepswitch 0 //Don't auto-pick weapons func_break_max_pieces 0 //Less clutter from breaking vents (especially in Mirage) // Make sure mouse is using "Raw Input" & "No Acceleration" m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX) m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution m_customaccel "0" //Custom mouse acceleration disabled m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution zoom_sensitivity_ratio_mouse "0.81 //Fixes your zoom sensitivity to act as your actual sensitivity, default is 1. sensitivity "1.19" // Hud - All my personal hud modifications (Made possible as of 1 May 2015) hud_showtargetid "1" //Enables display of target names, important cl_teammate_colors_show 2 //Show teammates as separate colors in the radar, 2 is for letters cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient cl_hud_radar_scale "1" //Radar Size, not too big and not too small cl_radar_scale "0.35" //Radar Map Scale Size, 0.4 is perfect on all maps cl_radar_always_centered "0" //Centers map instead of player in radar, important cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise cl_teamid_overhead_always 1 //Always show team behind walls